• StarCraft general manager says the shift to open-world shooter ca

    From TechnologyDaily@1337:1/100 to All on Mon Sep 14 01:15:21 2026
    StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time'

    Date:
    Mon, 14 Sep 2026 00:04:50 +0000

    Description:
    Dan Hay tells us how the developers discovered that a change from RTS to open-world shooter came about.

    FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter StarCraft is making a shift
    from the real-time strategy genre to the open-world shooter genre The development team realised during early discussions that "we weren't talking about a game from above" According to StarCraft general manager Dan Hay, "it was boots on the ground every time" when the team was talking about the game The process of StarCraft shifting from real-time strategy to open-world shooter emerged naturally from repeated team discussions about "the story we wanted to tell," as well as in-game moments, armor, exploration, discovery, and the desire to experience the world from ground level, according to the game's general manager, Dan Hay.

    In an interview with TechRadar Gaming at BlizzCon 2026 in Anaheim, Hay went
    on to describe the process that will see the series' perspective change entirely in the next StarCraft game: "Every time we drew a picture or every time we talked about it, it was boots on the ground every time." These conversations then snowballed, gathering up other game features and elements, it seems, which kept the direction of travel going towards taking StarCraft into being a shooter. "We started to talk about perspective and how that's going to work; we started to talk about the armor, and we started to talk about what could attack that armor and how it could rip it apart if it needed to. Latest Videos From TechRadar Watch full video here:

    "We would talk about things with the characters [too], and we started to very quickly realize we weren't talking about a game from above; we were talking about a game down on the ground where you felt every inch of the game," described Hay.

    He added, giving a nod to the narrative in store for players when StarCraft releases, that it was obvious that the game would be "down on the ground, and that just made sense for the story." You may like Afterworld director
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    But as well as changing the player's perspective from looking down to looking out and around, the team looked at this change for the series to embrace the open-world exploration and discovery aspects of the upcoming game.

    "[We wanted to] make sure that there is an opportunity to explore. Make sure that there's an opportunity to discover. See a thing off in the distance and go 'is that something that I saw from the first game? Is it?' And then head off to it." Get daily insight, inspiration and deals in your inbox Sign up
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    StarCraft was teased with a cinematic trailer at BlizzCon 2026 and is slated to release in 2030. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button! The best gaming consoles All the best consoles of this generation

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    Link to news story: https://www.techradar.com/gaming/starcraft-general-manager-says-the-shift-to-o pen-world-shooter-came-about-because-every-time-we-drew-a-picture-or-every-tim e-we-talked-about-the-game-it-was-boots-on-the-ground-every-time


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