• 'We're trying to go easy on the hand-holding' Invoke says Warloc

    From TechnologyDaily@1337:1/100 to All on Tue Sep 8 22:15:20 2026
    'We're trying to go easy on the hand-holding' Invoke says Warlock: Dungeons
    & Dragons' HUD and waypoint guidance will be minimal and can even be toggled on and off so as not to 'overwhelm' players and encourage exploration

    Date:
    Tue, 08 Sep 2026 21:00:00 +0000

    Description:
    Invoke Studios has said Warlock: Dungeons & Dragons will encourage players to explore Darkon by offering a toggleable HUD and minimal waypoint guidance.

    FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Invoke Studios head Dominic
    Guay confirms Warlock: Dungeons & Dragons will have a toggleable HUD and minimal waypoint guidance Guay says this is to encourage exploration and reduce the "hand-holding" experience With these options, he says the game
    will be "immersive" Invoke Studios has said Warlock: Dungeons & Dragons will encourage players to explore Darkon's open world by offering a toggleable HUD and minimal waypoint guidance.

    That's according to Invoke Studios head Dominic Guay, who told TechRadar Gaming in an interview at Gamescom that the upcoming D&D action-adventure
    game will ease up on the "hand-holding" you often find in other open-world role-playing games (RPGs). "It helps that we're trying to go easy on the hand-holding, so that allows us to pull back a little bit," Guay replied when asked why the hands-on demo had such a minimal HUD. "In this case, I'll be honest, though, we turned off some elements of HUD so that it wasn't overwhelming for people watching the demo." Latest Videos From TechRadar
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    The studio head confirmed the team will add "some" elements to the HUD to
    help players, but it can also be turned on and off in the settings, adding that there was a time when it "felt the need to put a lot of things in the middle of a screen."

    "We realized that players, because they're being eased in with the number of spells they have, the number of things they can do, we don't need to
    overwhelm them," Guay continued. "And then we will give you some guidance. So the example I always give is, if the quest was to find me, you know, at Gamescom, and you open up the map, then you'd see it. You may like 'We don't want to create a game where if you know D&D, you're like, Oh, I know everything' Invoke says Warlock has a lot of 'deep cut' elements from Dungeons & Dragons, but is designed for both new and experienced players to 'live that mystery' 'Creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks' Invoke Studios head explains why it chose to highlight the arcane class in Warlock: Dungeons & Dragons 'We
    want an experience that is close to a pen-and-paper RPG' The Blood of Dawnwalker director says the game's big choices will offer more player
    freedom and 'boost immersion'

    "We'd put a highlight around [the area], and we say, 'Well, he's somewhere in there, right?' So then you have a compass; you can get there, but we don't want to overwhelm you with too much information. [We want to] keep it immersive."

    During the same interview, Guay explained why Invoke chose a warlock protagonist for the game, explaining that the concept of "creative magic" was central to gameplay and story . Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

    Warlock: Dungeons & Dragons launches in 2027 for PS5 , Xbox Series X , Xbox Series S , and PC. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button! The best gaming consoles All the best consoles of this generation

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    Link to news story: https://www.techradar.com/gaming/were-trying-to-go-easy-on-the-hand-holding-in voke-says-warlock-dungeons-and-dragons-hud-and-waypoint-guidance-will-be-minim al-and-can-even-be-toggled-on-and-off-so-as-not-to-overwhelm-players-and-encou rage-exploration


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