The wait for The Wolf Among Us 2 has been a long one but its Gamescom 2026 preview has me more hyped than ever
Date:
Tue, 08 Sep 2026 01:00:00 +0000
Description:
My preview of The Wolf Among Us 2 at Gamescom 2026 promised me one thing: it'll be worth the long wait.
FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter The Wolf Among Us 2 has been in development hell for years, to say the least, since its 2017 announcement. After a studio closure, a sudden revival, engine changes, and further
creative conflicts between Telltale Games (its main developer) and co-developer AdHoc Studio, the long-awaited sequel is finally arriving in 2027.
I had a chance to see what Telltale Games has been cooking behind closed doors, with a short preview of The Wolf Among Us 2 at Gamescom 2026 , and I walked away intrigued and hyped for its launch. The Bigby fans loved in the first entry is back, and just as entertaining as ever. This sequel takes
place six months after the events of the first game; we follow Bigby Wolf,
who has been temporarily removed from his duties as Fabletown's sheriff. Bigby's job is to uncover a mysterious string of murders happening, working behind the curtain to save a city "consumed by corruption, vengeance, and fear". Latest Videos From TechRadar Watch full video here:
Right off the bat, I noticed Telltale Games leading The Wolf Among Us 2 in a different direction in terms of gameplay. Instead of the fixed camera angles present in the first game, and frankly, most of Telltale Games' entries (notably The Walking Dead ), players will now be able to control Bigby in a third-person over-the-shoulder camera perspective.
The dialogue between characters is still as strong as ever, and decisions within those sequences matter in both shaping the story and the relationships Bigby has with others. In classic Telltale fashion, one sequence left me with a choice to lie to a new character, Faye, who Bigby meets early on, about whether the ongoing case involved magic or not, as she suspects a Fable (characters that include Snow White, Bigby Wolf, Mr Toad, etc.) is the murder suspect. You may like Fable was easily one of the best things I saw at Summer Game Fest 2026, and I cant wait to explore all of its rabbit holes and meet all its talking pigs After 4 hours, The Blood of Dawnwalker feels like a true Witcher 3 successor Even after a short time with it, I already know Alien: Isolation 2 will be an incredible horror game but I really want to see the Xenomorph do one very specific thing this time around
I quickly learned that your choice may come back to bite you or aid you later on, via the 'X will remember that' notification but sometimes, silence is
the best answer. (Image credit: Telltale Games) Sitting down with The Wolf Among Us 2 's design director, Jessica Hara Campbell, and principal scene coordinator, Leslie Harwood, I raved about the camera perspective change, as it offers a more immersive experience than I've ever seen in any Telltale entry before and it very much reminded me of Capcom's switch to third-person action in its Resident Evil series, via Resident Evil 4 . Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
Unsurprisingly, both Campbell and Harwood highlighted that the switch was
made to push "further immersion", as players control Bigby going on a long
run of investigations. It's possibly the best choice the team has made with the sequel, and perhaps a camera switch all future Telltale and other
episodic narrative-driven games should make.
It's also worth noting that The Wolf Among Us 2 features a new dynamic style of examining areas or objects during investigations. Players are no longer expected to examine every single item or area, nor will there be constant hints during puzzles if players don't want them.
If the player is already a step ahead in an investigation, you won't be
pulled back to step one, as the game is designed to respect players'
detective work, as Campbell stressed. What to read next Dragon's Dogma 2's expansion is impressive, but I still need to see more I'm incredibly excited for The Witcher 4 - but CD Projekt Red needs to avoid the same performance issues The Witcher 3 and Cyberpunk 2077 once had We're incentivizing you to
be aggressive. I got up close and personal with Marvels Wolverine and left covered in gore (Image credit: Telltale Games) While The Wolf Among Us 2 has some new design choices, Campbell emphasized that Telltale has its eye on maintaining what fans know and love about the series.
"What we are looking at in a lot of our gameplay systems is keeping the core of what was built," Campbell says. "For our fan base, there's a very specific feeling of nostalgia, but the core of that is the noir detective piece that
we don't want to reinvent the wheel on.
"It's about making sure the game still feels like Wolf [first entry], and
with returning players, they feel like they're kind of coming along."
The Wolf Among Us 2 is expected to launch in 2027, but there is currently no specific timeline for which quarter it'll arrive in. My only hope is that the launch is successful without any further delays, as I'm quite excited to see what the team at Telltale has been working hard to deliver. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds.
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