That looks pretty cool. I guessed they would have gone
with a DAC chip rather than just a resistor ladder like
I'm going to try... but I don't see one? Possibly
that's why they brag about their "0.1% High Precision
Resistors" :)
20 Euros is a bit outside my budget... hehahaha
Time to get DOS running on the craptop, I guess. I only
just got a working BSD on there!
Yes, the link you sent had a video from (I think) 8 bit
guy showing the Covox clone alongside Disney Sound
Source - I had forgotten all about that thing! My
friend had one and I remember it was better than what I
had (nothing) but it barely worked with any software.
Then again, I seem to remember my first SoundBlaster
clone was about GBP20 so there is that... Orchid Sound
Producer, possibly? Got to love the naming of off-brand
stuff.
I was going to say I think I remember parallel adaptors
with a DAC for the Amiga (not that I had one), but I
that's probably all in my head because the Amiga had
that capability on-board anyway so why make an external
one? Probably I'm just getting confused with the
multitude of parallel ADC units for the Amiga used for
sampling.
The link Spec posted has ASCII art diagrams* for
putting together your own parallel adaptor with a DAC
chip (a couple of different DACs, actually) -
funtionally the same but probably better quality. I
imagine someone must have cranked out a manufactured
version of that at some point.
* Said ASCII art was in a file with a .DOC extension -
I was suddenly reminded that .DOC used to mean plain
text before Word hijacked it. It's funny that I'm still
finding things like that which give a sudden,
unexpected burst of nostalgia.
I have a sneaking suspicion and I haven't checked, that Wolf3d might have supported Parallel DAC. I also think there was a pretty small window where they became useful. Where there was enough spare horsepower too drive it while still doing something "useful" and before SB
clones arrived in force. I
seem to remember having a resistor ladder version for a bit... and the DAC version I stuck in the Apple II. Would've been late 386 DX40 era I guess.
So that explains why Wolfenstein won't work with a
DSS - it can't detect nor
enable the DSS.
Some really mixed messages here... might require a bit
of experimentation :)
Of course, I don't have a Disney Sound Source, but I'm
in that dangerous "how hard can it be?" mindset - if
the protocol is documented somewhere then it would
probably be possible to implement it using crap out of
my cupboard - which is my favourite kind of
implementation.
1. It only switches on when the software tells it to
(there's no physical switch)
I wonder if it handshakes back for detection?
Probably... which would make life harder.
2. It can ONLY do 7 kHz
Probably a win for my purposes :)
3. It doesn't need such extreme timing as a classic
Covox, as it has its own
16-sample FIFO buffer.
16 samples? As in 2ms? I suppose in true Disney Sound
Source style, "barely anything" is better than
"absolutely nothing"! Will have a mooch around and see
if there's an off the shelf FIFO to fit that bill.
Hmm. My interest is piqued but I really want to finish writing my Acorn terminal emulator before I move onto something else.
At our age, how much is there to hear above 7 kHz anyway? :D
Heha, well, ironically... despite it now being hard to
follow conversations in loud rooms I can still hear
those damned mosquito speakers they put in shopping
centres to stop teens loitering really clearly. But
then, when we went in for the ultrasound for my son 18
years ago I could hear that really clearly - including
the pitch changes when they adjusted the depth setting.
The little foetus went kind of nuts as well, must be
genetic :)
I support your choice of priorities! Terminal emulator sounds like an important project and deserves attention too.
Out of interest I tried just adding the serial handler
without assembler-ising the code and optimising it. It
needs the optimisations :) Or I need to find BBSes that
don't send more than one line of text at a time as it
can't keep up at volume and just hits the wall. I will
probably add a FIFO / circle buffer to soak up bursts
as some of the routines are just... slow.
Oh, this is serial. It didn't have a network card when
I rescued it from a skip 20 years ago and I've tried to
keep it original (other than the essential CF card to
IDE adaptor).
In theory its serial port can do 19200bps
but I believe it's not assured to be stable at that
rate so 9600 is the recommended maximum. Once I get all
the BASIC out of this it should cope at 9600.
FWIW I absolutely love the A3020, and I never even
experienced one back in the day so this is objective
love rather than nostalgic love :)
For a short time some DOS titles had "Generic Parallel Port" or something similar, thats what I was thinking Wolf3d had... mebbe is was an early Doom with one of the Launchers... memory fails me now.
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