• A developer originally working from his bedroom just launched a n

    From TechnologyDaily@1337:1/100 to All on Fri Apr 10 12:00:27 2026
    A developer originally working from his bedroom just launched a new Devil May Cry-inspired action game published by Ubisoft 'I didn't really expect it because I was just kind of dabbling around'

    Date:
    Fri, 10 Apr 2026 10:57:29 +0000

    Description:
    Developer Felix Schade discusses his first release, an Ubisoft-published action game.

    FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Tech Radar Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Become a Member in Seconds Unlock instant access to exclusive member
    features. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting
    your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Join the club Get full access to premium articles, exclusive features and a growing list of member rewards. Explore An account already exists for this email address, please log in. Subscribe to our newsletter Roguelike action game Morbid Metal launched earlier this week after nine
    years of development Published by Ubisoft, the game started life as a university project by Felix Schade "We slowly but surely grew into the 11 developer team we are now," he explained Screen Juice launched the Ubisoft-published roguelike action game Morbid Metal earlier this week as the culmination of nine years of work led by developer Felix Schade.

    Speaking to TechRadar Gaming at a recent event, Schade detailed the game's origins as a university project and the story of how he founded a now 11-person studio on the long road to release. "It all started when I was in university, I was studying game design," he began. "It was a semester where
    we could do our own project or an internship, and I always knew that I wanted to eventually start my own studio if possible, but I was still young and had never made a full game." Article continues below You may like Assassin's
    Creed 3 director discusses the disastrous launch of Skull and Bones, says the 'junior' devs didn't have enough experience and were 'trying to essentially make Black Flag crossed with World of Tanks or World of Warships' Sea of Remnants developer on building the ultimate open-world pirate playground The Mortuary Assistant director on turning the horror game into a movie

    At the time, he set out to make "a small game" to start his career and serve as a portfolio piece to entice potential employers.

    Although the final release has a gritty sci-fi art direction, Schade's original vision was very different. "I came up with this idea that was based on what I was preparing for the application to the university, which was kind of like an origami-themed game where you can fold your piece of paper into different origami figurines, each with their own unique skills," he said.

    "It was very slow-paced compared to what Morbid Metal is now."

    The shape-shifting system remains a core mechanic in the current release, but was refined over a number of years alongside a total transformation in the overall art direction. Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more.
    Contact me with news and offers from other Future brands Receive email from
    us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. How it started vs how it's going#indiegame #madewithunity #roguelike https://t.co/1LneGh496C pic.twitter.com/N5rbiiesx9 October 16,
    2024 Data shows that more than 20,000 games were released on Steam in 2025 alone, and getting eyes on small projects like this is always a massive challenge. Luckily, Schade benefited from strong word of mouth after posting screenshots and clips of early builds to social media.

    "In mid to Fall 2020, I was actually at the point where I was taking this seriously now, so I stopped my master's program and really concentrated on Morbid Metal, taking it full time," he explained.

    "I started posting online, and I got good feedback for it. There also was
    this one particular Reddit post that got a lot of attention, a couple million views, that really opened the door for a lot of people, and also got a lot of publishers interested in the game." What to read next Why do they climb mountains? Why do they sacrifice everything and take so many risks just to climb a rock nobody asked them to? Cairns creative director unpacks the studio's survival-climber 'With RPGs, it's all about offering players things that they only get to experience in the game' Sea of Remnants creative director outlines vision behind upcoming free-to-play pirate epic Mewgenics review: chaotic, cursed, and cantankerous fun that I just can't put down

    This caught the attention of Ubisoft, with the French gaming giant eager to publish the game. "Once Ubisoft signed the publishing contract with me, it
    was time to hire people," he continued. "That was pretty much exactly three years ago, actually, and we slowly but surely grew into the 11 developer team we are now."

    Reflecting on the experience, Schade described being "so relieved" at that initial burst of attention. "I didn't really expect it because I was just
    kind of dabbling around in my bedroom for a couple of years and didn't really show anyone other than my parents," he said.

    With the game now officially released on PC early access, he's eager to continue listening to what people have to say about the game. "We just launched into early access for good reason. Back then, the feedback was so valuable, and it still is," he added.

    "We want to make a really cool and fun game for players, and for that we just need to know what they like about it, and what they don't like about it."

    If you're interested in giving Morbid Metal a go, you can currently get the game on Steam for the price of just $13.49 / 11.99 / AU$20.21 thanks to a limited time 25% launch discount. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button!

    And of course you can also follow TechRadar on TikTok for news, reviews, unboxings in video form, and get regular updates from us on WhatsApp too.



    ======================================================================
    Link to news story: https://www.techradar.com/gaming/gaming-industry/a-developer-originally-workin g-from-his-bedroom-just-launched-a-new-devil-may-cry-inspired-action-game-publ ished-by-ubisoft-i-didnt-really-expect-it-because-i-was-just-kind-of-dabbling- around


    --- Mystic BBS v1.12 A49 (Linux/64)
    * Origin: tqwNet Technology News (1337:1/100)