• 'We go to great lengths to record real sounds' Battlefield 6 tea

    From TechnologyDaily@1337:1/100 to All on Sun Apr 5 17:15:36 2026
    'We go to great lengths to record real sounds' Battlefield 6 team reveals they shot up cars and destroyed shipping containers to capture authentic audio

    Date:
    Sun, 05 Apr 2026 16:00:00 +0000

    Description:
    The Battlefield 6 audio team have revealed some of the ways they

    FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Tech Radar Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Become a Member in Seconds Unlock instant access to exclusive member
    features. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting
    your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Join the club Get full access to premium articles, exclusive features and a growing list of member rewards. Explore An account already exists for this email address, please log in. Subscribe to our newsletter The Battlefield 6 audio team dropped cars from cranes, fired real-world weapons, and more to capture the perfect sounds Senior technical sound designer
    Goncalo Tavares revealed the team will "go to great lengths to record real sounds" Audio in the game "comes from a real-life context first," he said The Battlefield 6 audio team has revealed that they destroyed cars, walls, shipping containers, and more in their quest to capture the perfect sound.

    In a new interview with TechRadar Gaming, senior technical sound designer Goncalo Tavares explained that every audio clip in the game "comes from a real-life context first." "We go to great lengths to record real sounds, because it's easier to record reality than to try and replicate reality," he said. "We've been accompany, for example, the Swedish military on some of their exercises, recording for reference." Article continues below You may like Battlefield 6 audio director explains there's 'a lot of demand' for high-quality soundtracks 'We're following suit with the rest of the entertainment industries' Battlefield 6 Season 2 is all about 'delivering the bread and butter of the game' but is it enough to bring players back? Battlefield 6 is getting gas reminiscent of Battlefield 1, but the game's producer says it's for strategic depth rather than to damage players 'It plays with visibility. It plays a little bit with perception as well'

    From crumbling buildings to exploding vehicles, Battlefield 6 features plenty of destruction, which requires its own sound profile some of which the developers recreated in the real-world.

    "We tried a bunch of experimental techniques on those recordings," said Tavares.

    "We did things like put microphones under the ground to see how it would
    sound through the floor vibrations, putting microphones inside buildings to hear how it would sound obstructed through a couple layers of walls. And probably my favorite, even though it cost me one recorder, was that I
    attached the microphone to a shipping container that we dropped and filmed in slow motion." (Image credit: Electronic Arts) Tavares also brought up another incident where the team "were recording bullet impacts" by shooting the side of a car and accidentally hit "at least one of the recorders." Luckily, he says it turns out "the last sound of a recorder is pretty cool." Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

    Similarly, senior audio director Mari Saastamoinen Minto recalled the team building "brick walls to knock them down and dropping cars" equipped with a microphone (a microphone that Tavares quickly specified "did not last").

    Lots of weapons were recorded too, though senior audio director David Jegutidse explained that in instances where it would be "really hard" to record something (he gave "large projectiles like tank shells or artillery shells or rockets" as examples), the team relied on paid sound libraries. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the
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    Link to news story: https://www.techradar.com/gaming/we-go-to-great-lengths-to-record-real-sounds- battlefield-6-team-reveals-they-shot-up-cars-and-destroyed-shipping-containers -to-capture-authentic-audio


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