• FIgured out why Kingdoms is a dead game

    From calcmandan@1337:3/106 to All on Wed May 28 02:09:43 2025
    I joined the Kingdoms rpg a few months back and have been playing daily this last month or so. On the surface it seems like a deep game but was wondering why the playerbase is so small - at least compared to LORD - the baseline, minimal no frills rpg.

    Well, I made the realization why.

    1. Buggy. Armor makes no damned bit of difference. Either low level armor to the highest offered in the game, the mobs hit with the same damage and just as often. I sold my armor, and seemed to have equal success.

    2. Buggy. On death, it lists 4 daily charges of heals. Each charge is 10HP.
    If you choose 1, you get a 10hp heal but it counts as 2. A third death ends the game. If you choose 2 charges, it counts as four. A second death ends the game. A user should afford four deaths per day but gives two at most. The dumbness of this bug is Microsoft-level. This is slightly above Apple-level fuckery.

    3. Buggy. I bought a castle in a foreign land. I, therefore, should
    own two castles. No evidence of it in my character sheet. That gold is gone for good.

    4. Buggy. I bought land to grow food for soldiers. The land was
    purchased and, nada. It disappeared. 0 land deeds owned. Starving soldiers defect.

    5. Buggy. At higher levels, dozens and dozens of defense points
    yields zero effect on survivability with high level mobs. They hit with the same frequency and with the same damage. With the increasing cost of defense points, there is no conceivable benefit like it does at lower levels.

    6. Ill conceived healing system. Potions are the only device for heals during combat. A potion heals for 10hp and may only be used once per turn. If the enemy hits for 200hp, a 10hp heal is about as worthless as tits on a steer.

    6a. Since investment in armor and defense is worthless, the gold reward is negated when spending it on heals after every battle.

    7. Ill conceived weapon system. No stats are provided on weapon types. The only indication of weapon improvement is cost. I sold my near-capped weapon and the difference in damage output was barely noticeable. Weaponlness attack = 34 damage on average. With weapon = 37 on average, It's an ingame scam like armor and land ownerhip and castle ownership and, well, fucking everything it seems.

    It's a pre-alpha game that the devs abandoned decades ago. No wonder the userbase is nonexistent. Not playable. It could be a great game if it were completed.

    I'm mad at myself for sustaining this game on a daily basis as long as I did. Sometimes I don't learn.

    My gripe session is over. I invite anyone to invade my castle and take my puny gold. You'll likely override my 280 defense points like the mobs do.

    That is all

    ... A Mystic asking for a hot-dog: "Make me one with everything"

    --- Mystic BBS v1.12 A49 2023/04/30 (Linux/64)
    * Origin: The Bottomless Abyss BBS * bbs.bottomlessabyss.net (1337:3/106)
  • From Shurato@1337:3/185 to calcmandan on Thu May 29 19:03:00 2025

    I joined the Kingdoms rpg a few months back and have been playing daily this last month or so. On the surface it seems like a deep game but was wondering why the playerbase is so small - at least compared to LORD - the baseline, minimal no frills rpg.

    Well, I made the realization why.

    1. Buggy. Armor makes no damned bit of difference. Either low level armor to the highest offered in the game, the mobs hit with the same damage and just as often. I sold my armor, and seemed to have equal success.

    2. Buggy. On death, it lists 4 daily charges of heals. Each charge is 10HP. If you choose 1, you get a 10hp heal but it counts as 2. A
    third death ends the game. If you choose 2 charges, it counts as
    four. A second death ends the game. A user should afford four deaths
    per day but gives two at most. The dumbness of this bug is Microsoft-level. This is slightly above Apple-level fuckery.

    3. Buggy. I bought a castle in a foreign land. I, therefore, should
    own two castles. No evidence of it in my character sheet. That gold is gone for good.

    4. Buggy. I bought land to grow food for soldiers. The land was
    purchased and, nada. It disappeared. 0 land deeds owned. Starving soldiers defect.

    5. Buggy. At higher levels, dozens and dozens of defense points
    yields zero effect on survivability with high level mobs. They hit with the same frequency and with the same damage. With the increasing cost of defense points, there is no conceivable benefit like it does at lower levels.

    6. Ill conceived healing system. Potions are the only device for heals during combat. A potion heals for 10hp and may only be used once per
    turn. If the enemy hits for 200hp, a 10hp heal is about as worthless
    as tits on a steer.

    6a. Since investment in armor and defense is worthless, the gold reward is negated when spending it on heals after every battle.

    7. Ill conceived weapon system. No stats are provided on weapon types. The only indication of weapon improvement is cost. I sold my near-capped weapon and the difference in damage output was barely noticeable. Weaponlness attack = 34 damage on average. With weapon = 37 on
    average, It's an ingame scam like armor and land ownerhip and castle ownership and, well, fucking everything it seems.

    It's a pre-alpha game that the devs abandoned decades ago. No wonder the userbase is nonexistent. Not playable. It could be a great game if it were completed.

    I'm mad at myself for sustaining this game on a daily basis as long as I did. Sometimes I don't learn.

    My gripe session is over. I invite anyone to invade my castle and take my puny gold. You'll likely override my 280 defense points like the mobs do.

    That is all

    I didn't realize it was that buggy. I'm in X League in it, though I haven't played it a lot. Perhaps you'd get more enjoyment in a league, dunno.

    --
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,
    ,wss) (Ports 22,23,110,21,119,999)


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